AI Insights · Timothy · April 2024
Top 5 Boxing Games on Android in Ghana - Q1 2024
Discover the performance trends of the top 5 boxing games on Android in Ghana during the first quarter of 2024, including downloads, revenue, and active users.
In the first quarter of 2024, the top 5 boxing games on the Android platform in Ghana demonstrated varied performance trends. Here's a detailed look at their downloads, revenue, and active user metrics.
I, The One — Fun Fighting Game from CASUAL AZUR GAMES experienced significant fluctuations in weekly downloads. Starting with 52 downloads in early January, the game saw a sharp rise to 788 downloads in the week of March 4, before stabilizing around 376 downloads by the end of March. Revenue for this game peaked at $23 in late January but dropped to zero by the end of February. Active users followed a similar pattern, rising from 172 in early January to an impressive peak of 1150 in early March, before settling at 712 by the end of the quarter.
Boxing Star: Real Boxing Fight by ThumbAge Co., Ltd. showed a fluctuating yet relatively stable trend in weekly downloads, starting at 61 downloads in early January and ending with 11 downloads in the last week of March. The game's weekly revenue hovered around $10-$12 for most of the quarter, with a slight peak at $13 in the final week of March. Active users saw a gradual decline from 81 in early January to 37 by the end of March.
WWE Mayhem from Reliance Games had a notable start with 310 downloads in the first week of January, which slightly increased to 328 in the following week. The game maintained a moderate weekly download rate, ending the quarter with 126 downloads. Revenue spiked to $37 in the first week of January and saw another peak of $22 in late February. The active user count began at 357 and fluctuated throughout the quarter, ending at 175.
Real Boxing 2 by Vivid Games S.A. experienced a relatively stable download trend, starting at 161 downloads in early January and closing the quarter at 115 downloads. Revenue for this game showed minor peaks, reaching $17 in the first week of January and $10 in early February. Active users remained consistent, starting at 334 and ending at 274 by the end of March.
Wrestling Revolution 3D by MDickie demonstrated strong performance with weekly downloads starting at 803 and peaking at 866 in mid-March. Revenue saw modest peaks at $9 in early February and $6 in the third week of February. Active users remained robust throughout the quarter, starting at 1213 and peaking at 1284 in mid-March.
These insights are sourced from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's platform.